The first thing you need to know is that Python generators can be pretty easy to handle using the new function ( __call__ ). When you get right down to it, calling a generator (or calling its built-in functions) will cause __call__ to return an iterator of values.

#!/usr/bin/env python import random n = random.randint(0, 10) for x in n: print(x)

Then you would use something like the following:

#!/usr/bin/env python import time def make_numbers(n): yield n return (x[1] for x in n)

That’s exactly the same as running the generators in an infinite loop. You just have to run them a few times before you get an element that will do the job. This can be done with a new feature in Python 3.3: generators can now be called multiple times, and each call will output a different value.

#!/usr/bin/env python import time class FibonacciGame(): def __init__(self): pygame.init() pygame.display.set_caption(‘Fibonacci Game’) self.fibonacci = [1,2,4,8,16,32,64,128,192,256] self.start_game() while True: yield time.time() def fibonacci(self): while True: yield time.time() def main(): def get_game(): random.randint(1,10000) if self.start_game(): self.fibonacci.append(1) elif self.fibonacci.index(0): self.fibonacci[0] += 1 else: self.fibonacci[0] -= 1 time.sleep(1) self.fibonacci = [Fibonacci(1)]

That’s the basic idea — you want to build a sequence of numbers of the Fibonacci sequence, and then feed them into a function that makes sure the sequence gets repeated. With this one simple function you will be able to create an infinite amount of game-like things that will eventually end with your user input.

And the game could even go on forever, so long as you keep calling functions like make_numbers and get_game to incremently generate the random number of every number. That’s a lot of possibilities: the infinite

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